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Tuesday, June 30, 2009

Writing and Publishing: Behind the Scenes, Part 1

Welcome to BTS, part one, the first segment where I'll take you behind the curtain to see what goes into inventing, writing, editing, and publishing a novel. Keep in mind: you haven't read Berinfell Prophecies Book 1: Curse of the Spider King, and this series of blog posts will delve into the creation of Book 2. Therefore, I'll have to leave many details concerning plot elements extremely vague. It's the process we're after, not spoilers, right?

Christopher Hopper is the CoAuthor of this series, and we are quite literally right at the beginning of the book. Today, it was all about inventing. We left several key threads dangling at the end of Spider King, so we began with those. What you see below is an iChat window. We began our session of brainstorming and outlining with iChat, but quickly realized we needed speed.

So, we used iChat's phone feature. That way, we could talk and hear each other while we worked. The window you see below is the speak function of iChat. So what'd we talk about? Chapter one.



Whenever I give advice to young writers and aspiring authors, I tell them to work exhaustively on chapter one. It may be the only chapter an agent or publisher looks at, so make it good. You really have to hook the reader. Action, Drama, Intense Emotion, Mystery, Danger--all good for opening chapters. Dialogue is good if it really gets us into a character or in the midst of a relationship between characters.
What to avoid:
1. Lots of narration
2. Lots of description
3. Dream sequences
4. Alarm clocks
5. Too many characters

Christopher and I left book 1 with several main characters making a journey...an important journey. However, as much as we'd like to spend pages describing the cool sights of this amazing fantasy world we're creating--they journeyed here, saw that, journeyed there, saw that--we knew that it's a snoozer of an opening. We ended up deciding on fast-forwarding to a battle scene, and not only that, but an ambush. Nothing says lovin' like a sneak attack! lol

The opening chapter decided on, we decided to "Begin with the end in mind." We had some thoughts of how Book 2 would end, so we brainstormed and fleshed that out a little. And it was here that we came to a bit of a road block. Our publisher has contracted with us for two books in the series, but we feel like it could go to a 3rd book, maybe 4. So the question became: How do we give a satisfying ending that still leaves some threads open for future books? Good question. First, we tackled the satisfying ending part. This means that any promises you made to readers need to be fulfilled. For example: If you hint that the treasure-greedy pirate will be betrayed by his own greed, then you'd better have it happen or readers will be peeved. Christopher and I are big fans of foreshadowing. We've dropped some very interesting breadcrumbs in book one that will become HUGELY important in book 2. So, we had to think of ways for these loose ends to connect to something very fun and interesting. In the end, we decided that we could end the climactic battle with the appearance of a new threat, one whose very nature would render him/her/it more perilous than anything readers have seen.

Now, we had the beginning and the end and lots of questions in between. What you see above is the file menu of Scrivener, our favorite all-powerful writing software. It absolutely rocks. Take a look at the way we set up our files. Under "draft" you see the outline in progress...just working chapter titles for now. Beneath that are our resource files. This is a whole fantasy world we're working on, so we've got Language Files, Bestiary, Geography, even a file for scenes that are so cool they have to be in the book....but uhm, we're not sure where yet. lol

After outlining for several hours, Christopher and I chose scenes. That is, there were several segments we each felt visually attached to. Christopher really wanted to tackle the opening battle scene. I, however, wanted to hit the relationships and a mounting internal conflict that needs to arise a bit later in the story. You might be thinking, but how can you do that? You don't know exactly what the other person is writing! That's somewhat true. I have an idea of what Christopher will put into the segment he's doing. But I don't need to be too concerned. It's kind of like connect the dots. My latter chapters might be a bit far away from Christopher's earlier chapters. But that's okay. The differences between them will suggest where we go on the chapters that fall in between.

That's a good tip for those of you who struggle with Writer's Block. Sometimes you just get stuck somewhere around chapter 8. Now, you've got a killer idea for chapter 17, but you don't go after it because you figure, you've got to go in order. NO. You don't. Write whatever scene is hot in your mind. Sometimes that latter scene will unblock the issue earlier on. And no matter what, the chapter that feels like fun will be better than the chapter that feels like a chore.

More to come in the following weeks. Stay tuned.

Monday, June 29, 2009

New Blog Series: Writing and Publishing a Novel--Behind the Scenes


When I was little, the first three Star Wars movies came out and blew everyone away. The special effects of Lucas' ILM took us places we never thought possible. And whenever one of those "The Making of..." programs came on, I was one of those geeked-out fans who watched with rapt attention. I can still remember watching how they filmed the X-Wing Fighter chase through the Death Star channel. COOL.

Even now, I absolutely love watching all the extra material on DVD's. I count The Lord of the Rings Extended Version Bonus DVDs among my most cherished treasures. lol. So I got to thinking that so many visitors to Enter the Door Within have tons of questions about writing and publishing. What if I take you behind the scenes?

Christopher Hopper and I have finished Curse of the Spider King. We're getting ready to hit the sequel now. So for the next series of posts, I will literally show you the nuts and bolts of how a novel comes together. From invention to editing, polishing to publishing--you'll see how it gets done. So tune in! You might even get a few sneak peeks at the new book. ;-)

Friday, June 19, 2009

Saturday, June 13, 2009

Unimaginable Creative Boost: 3D Art Made Easy

I love to draw. Ever since I was a little kid with a pack of crayons…I just couldn't get enough. Whether it was sketching space battles on looseleaf paper in 5th grade, complete with laser blast sound effects (I'm so sorry, Mrs. Sugars!) or doing pen and ink work for my high school's yearbook cover...I was hooked on art.

Creating is just too much fun, eh? Well, somewhere in the 90's, I found a program called Bryce 3D. It's a realistic landscape program that I've been using ever since to craft the settings of my books. And seriously, the limits are that of your imagination. It is ALL doable.

For a while, Bryce 3D disappeared. You couldn't find it anymore. Then Daz Studios came along, bought it up and made it better than ever. And more than that, Daz is practically giving it away. I've put an ad for Daz Studios in my sidebar. If you have any desire to draw with 3D art, you need to check out the Daz site. I use Bryce 3D, Daz Studio, and Carerra Pro (just learning this one). And I have to tell you, anyone can use these programs to make impressive art. Bryce is easy. Daz is not too hard. Carerra...mmm, not sure yet. But the results are staggeringly cool.

Check it out. Oh, I should mention for my younger blog visitors, get your parents' permission first. Sometimes, esp. with human modeling programs, the artwork can end up being revealing, so just know that ahead of time.

Happy drawing!

PS: The image you see above is a first render of a scene from my new book: Curse of the Spider King.

Thursday, May 28, 2009

Last Chance to Vote! Banner Contest!


The Banner Contest is over. 33 entries were submitted. I've posted them all below. First, I cannot thank enough those of you who entered. I know a bit about design work. It's very exacting and very time consuming. And now, I'm left with the choice of which one wins the contest and becomes the official Banner of Enter the Door Within. And...

I can't make up my mind! Please see the poll in the sidebard and vote for the design you like best. It I get a majority, that will help me make the decision. Thanks!

I've not included the artists names at this time, so just refer to each header by it's design number. If you would like to review the rules and regs, click HERE!

Design 1.


Design 2.


Design 3.


Design 4.


Design 5.


Design 6.


Design 7.


Design 8.
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Design 10.

These just added as of March 21st:

Design 11.


Design 12.

Design 13.

Design 14.

Design 15.


Design 16.


Design 17.

Design 18.

Design 19.

Design 20.

Design 21.

Design 22.
Design 23.

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Design 25.


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Design 30.

Design 31.

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Design 33.

TRIBE BUILDING CONTEST: PART 2 Begins NOW!!!


Build Your Tribe
Begin Your Quest




Last year's Tribebuilding Contest for Curse of the Spider King was a HUGE success! We had six active tribes who worked together to do some absolutely amazing things! Venom & Song, book 2 of The Berinfell Chronicles will ship to stores beginning June 9th, so in honor of Book 2's release Christopher Hopper and I are launching:
Tribebuilding Contest 2


This year's contest will use the same general rules as last year's contest, but with a few major changes:

1. Tribe can earn GINORMOUS points for Creative Open Category Projects! It will vary by concept. Just propose an idea, and I'll tell you how many points will be offered.  


2. Last year, we had six of the seven tribe names taken. If those tribes want to participate again, please let me know immediately so we can secure the Tribe Name for you. Additional tribes can create their own tribe name.


3. Tribe must be at least 14 people, not 21 like last year.


4. Tribes need not be geographically close in location to each other, but it helps when we plan the private book party.


5. Amazon Blitz, coming soon, so do NOT order Venom and Song just yet. If you order ON THE BLITZ DAY, it will mean ridiculous points for your Tribe! I mean OUTRAGEOUS, IMPOSSIBLY LARGE Numbers! WOOT.



I've outlined the entire contest and uploaded it page-by-page as you see below. You can click all the images and read right from the Web.

OR

You can click HERE and download the pdf file.

Also, Tribe Leaders from last year, please email me about Rules/etc. that didn't work too well last year or were confusing. I'd like to make this year's even better than before.




 Let the games BEGIN!

Tribe Names Claimed Last Year:
*Note: email me right away if you want to reclaim your Tribe's Name, or I will open them for new Tribes!


Valorbrand: taken by Kiada/Starfast/Robby  

Silvertree: Taken by Keeneye 

Ashheart: Taken by AmyA

Nightwing: Taken by Jacob Parker  

Swiftstorm: Taken by Seth 

Shadowtear: Taken by TimV 

Oakenflower: Unclaimed



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Did you think I forgot to mention prizes?


In addition to the prizes from last year (Private Book Party, Swords, Signed ARCs, etc), how about having EVERY member of your tribe mentioned in the Acknowledgement section of Berinfell Book 3*???


How about access to a special "Member's Only" Website full of Berinfell Lore, original Desktop art, games, and more!


CH and I are still thinking about additional prizes, so check back often for updates!


PS: Last year's Prize Winners will begin receiving prize packs in June! Thank you for your patience!